The "classic" racing line is sloooow...
#26
Damon, I get your point, but just using made up numbers doesn't work for such a situation, because they may not match reality. Taking a super tight turn is likely to require half the speed of the long one, not just a 15% reduction, because the G force in a turn varies directly as a function of the radius of the turn.
#27
Originally Posted by Gene
because the G force in a turn varies directly as a function of the radius of the turn.
Originally Posted by Gene
Taking a super tight turn is likely to require half the speed of the long one
As for the numbers they were not made up. I've been using a chassis datalogger for some time now and have quite a bit of data for my car. The g force, apex speeds and time down the straight are very similar for situations may car has seen. You can use faster speeds or more/less time and follow the trends yourself. There will certainly be a point where the parabolic line is slower, but it's in very, very slow corners.
Originally Posted by Fritz Flynn
New line seems like the old double apex to me
Fritz, it's simiar to a double apex in the path traveled but very different as well. A double apex has two apexes. That means you turn in, slow for the first apex, get a squirt of throttle in while coming out wide a little and then slowing again for another apex. The parabolic line only slows once, only makes one apex and only accelerates once. The double apex does each of those twice.
...not to say that the double apex is not going to be faster in some situations. Again the entire point is not that the parabolic line is always fastest, it's that in many situations it is faster than the classic "widest radius possible" way of cornering. The point is to consider other options that may make the car faster in some corners.
My example with numbers can certainly be changed to make the parabolic line slower in some situation. All you guys with track experience and data should spend some time with pencil to paper. You might find yourself suprised. If it works at only one corner at a track you spend a lot of time on you just went faster than you could before with no changes to the car, just your technique. How is that a bad thing?
Last edited by DamonB; 07-24-04 at 11:12 AM.
#29
Originally Posted by DamonB
If the driver feels he needs horsepower to max out his friction circle he is a stupid driver. If the car has no more acceleration left he should be using the rest of the traction budget to corner at higher speed (not brake as much on the way in) and use a tighter line until he IS using up his traction budget.
How much horsepower or acceleration the car is capable of has absolutely nothing to do with using up the friction circle. You always trade acceleration (or braking) and cornering grip back and forth. If you're not doing much of one you do more of the other, otherwise the driver is a dumb bell.
How much horsepower or acceleration the car is capable of has absolutely nothing to do with using up the friction circle. You always trade acceleration (or braking) and cornering grip back and forth. If you're not doing much of one you do more of the other, otherwise the driver is a dumb bell.
If you are getting .7G longitudinal acceleration at 35 MPH then you are getting .35G longitudinal acceleration at 70 MPH. If you are cornering at anything less then .9G lateral acceleration at 70 MPH you are probably not using all of your available friction circle. If you change your entry speed and use a different line to max your friction circle, you are no longer using the parabolic path.
The parabolic path is strictly defined up to the point that your longitudinal acceleration (or braking) can no longer max the friction circle (otherwise the path would expand to infinity - that's a really big racetrack). Once your max longitudinal acceleration + cornering acceleration falls below the friction circle you are free to turn in more. For braking you should always be able to max your friction circle but for acceleration it depends on your HP/weight ratio. At that speed/cornering load your path is free to change to the more circular (classic) path.
At higher speeds (probably anything >70 MPH in a production based NA car) that breakpoint will probably be inside the corner. At some higher speed that breakpoint will be at the vertex of the parabola (classic line with trailbraking).
ed
#30
Originally Posted by DamonB
Fritz, it's simiar to a double apex in the path traveled but very different as well. A double apex has two apexes. That means you turn in, slow for the first apex, get a squirt of throttle in while coming out wide a little and then slowing again for another apex. The parabolic line only slows once, only makes one apex and only accelerates once. The double apex does each of those twice.
It's become more commonplace to use this technique in motorcycle racing as horsepower levels and overall traction (the tire sizes now dwarf what they used to be even 10 years ago) have increased, and momentum doesn't play as much of role as it did in the past. But for many of the lower-hp classes, the "classic" racing line that conserves as much momentum as possible, still holds many advantages in certain situations.
Last edited by Kento; 07-24-04 at 01:07 PM.
#31
Originally Posted by DamonB
Exit speed from corners is not the most important thing. The most important thing is to spend as much time as possible with the throttle wide open while keeping an eye on the length of your line.
If we're talking about the current corner and then a long straight, exit speed (or acceleration) is king.
Am I off in this?
If you're connecting into another turn, then other factors come into play.
We can debate all we want about what is "ideal" and what is more "efficient", but I think it still has to do with what you are more comfortable with.
I've seen weird datalogs on vehicle on-track position, and even fast drivers do not take any of the typical racing lines.
I read in an old RCE about Jackie Stewart versus one of the editors climbing into the same Formula open-wheel racer, and while the RCE editor stuck to typical racing lines, Stewart consistently drove faster and quicker at all parts of the track.
Checking out the vehicle on-track position datalog showed some really odd racing lines from Stewart...
-Ted
#32
Originally Posted by RETed
If you're connecting into another turn, then other factors come into play.
Originally Posted by RETed
The parabolic line is basically "squaring off the corner"
Originally Posted by RETed
If we're talking about the current corner and then a long straight, exit speed (or acceleration) is king.
Am I off in this?
Am I off in this?
Last edited by DamonB; 07-24-04 at 01:53 PM.
#33
Originally Posted by edmcguirk
If you are getting .7G longitudinal acceleration at 35 MPH then you are getting .35G longitudinal acceleration at 70 MPH. If you are cornering at anything less then .9G lateral acceleration at 70 MPH you are probably not using all of your available friction circle.
My car for instance routinely shows 1.3 g in cornering, 1 g in braking and .72 in acceleration. Those are all traction limited numbers; best the car can presently do. My car's friction circle (and nearly every other car) is more of an ellipse with the bottom fatter than the top. Most all cars are capable of turning and braking harder than they can accelerate, no matter what the horsepower because the tires dictate what the car can do.
Here is an actual friction circle my car produced during one lap 2 weeks ago. The extreme outer edge represents about 1.3 g as that was the highest recorded value. The top of the circle is forward acceleration, it's roughly half of 1.3g. The bottom of the circle is braking and it's roughly 3/4 of 1.3 g.
Last edited by DamonB; 07-24-04 at 04:39 PM.
#34
Originally Posted by DamonB
It's not squaring off the corner at all; look at the diagram. Squaring off the corner is still turning in, relaxing the steering for a moment across the middle of the corner and then turning in again. The parabolic line only uses one turn to rotate the car around the corner, it just does it over a much smaller area of the turn compared to a classic line.
#35
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Originally Posted by Kento
The parabolic line is basically "squaring off the corner" in motorcycle racing parlance, and some use the term "double apex" because of its apparent trajectory that hits two apexes in the corner. That is not always the case, however, and you are usually using the techniques described for the parabolic line; i.e., you come in hard and fast, get the bike/car slowed and turned, and then get on the throttle hard to blast out of the corner. There is no "slowing twice" for two apexes; you come into the corner, get to your "turning point" and accomplish that with braking/steering, and then get on the throttle early and hard-- the line may encompass two apexes, it may not. This is what I think Fritz was referring to.
It's become more commonplace to use this technique in motorcycle racing as horsepower levels and overall traction (the tire sizes now dwarf what they used to be even 10 years ago) have increased, and momentum doesn't play as much of role as it did in the past. But for many of the lower-hp classes, the "classic" racing line that conserves as much momentum as possible, still holds many advantages in certain situations.
It's become more commonplace to use this technique in motorcycle racing as horsepower levels and overall traction (the tire sizes now dwarf what they used to be even 10 years ago) have increased, and momentum doesn't play as much of role as it did in the past. But for many of the lower-hp classes, the "classic" racing line that conserves as much momentum as possible, still holds many advantages in certain situations.
I'm glad you're following me I consider a double apex braking late turning in early past the first apex under braking then pivoting with the brake to point the car then peg the gas you don't need to ease into it because the line to the second apex is a straighter line. So if you do it correctly you should go from heavy braking to heavy gas which has to be a good thing Bottomline the more stress you can put on the car without loosing control over the shortest distance will result in the fastest lap time. HP shouldn't matter.
#36
Originally Posted by Fritz Flynn
Bottomline the more stress you can put on the car without loosing control over the shortest distance will result in the fastest lap time. HP shouldn't matter.
#37
Originally Posted by Gene
Damon, I get your point, but just using made up numbers doesn't work for such a situation, because they may not match reality. Taking a super tight turn is likely to require half the speed of the long one, not just a 15% reduction, because the G force in a turn varies directly as a function of the radius of the turn.
Look at the diagram for the parabolic line again and study how huge the arcs before and after the apex are; they are much bigger than the classic line can do so the parabolic line has greater speed here. Certainly at the apex the radius is very tight but this very tight distance is over a very short length of time compared to the classic line. This is the key. The parabolic car only spends a very short time going slow around the apex. The rest of the time it's carrying much more speed. The classic line carries max cornering g (and thus can't accelerate or brake) through nearly 100% of the corner. The parabolic line carries max cornering g roughly 20% of the time it's in the corner. The rest of the time the parabolic car has the ability to out brake and out accelerate the classic car.
Last edited by DamonB; 07-24-04 at 05:49 PM.
#38
For what it's worth, my fastest autocross times (by far) have been when I've been as gentle on the gas and brakes as possible with most of the time spent in high lateral acceleration. Although, there are occasional straights or sweepers where I can get the car up to speed and then brake hard before the corner.
I generally like to brake late and turn early, then accelerate forward with a gentle post apex sweeping line. I try to copy the lines of the fastest drivers.
I generally like to brake late and turn early, then accelerate forward with a gentle post apex sweeping line. I try to copy the lines of the fastest drivers.
#39
Damon, thanks for responding to my message twice When I said G force varies directly with radius I meant at a given speed, of course velocity matters quite a lot. G force actually varies as a square of the speed.
Anyway, it looks like this, as with many things in racing, is highly variable depending on a lot of conditions, especially the type of car. I'd love to try it out myself but my poor RX-7 is out of commission until next season due to blown engine. I may be doing a kart day soon though, so I'll definately check it out.
Anyway, it looks like this, as with many things in racing, is highly variable depending on a lot of conditions, especially the type of car. I'd love to try it out myself but my poor RX-7 is out of commission until next season due to blown engine. I may be doing a kart day soon though, so I'll definately check it out.
#40
Ok, I read the article and I mostly agree with it but nowhere does it address the points I have been trying to make.
The article is based on a theoretical car that can accelerate at 1G to 225 MPH. Amature level cars simply do not do that. If you can maintain 1G acceleration past the entrance to the outgoing straight it doesn't really matter. However the acceleration you can maintain is directly related to your HP (Power=Mass*Acceleration*Velocity). Double your speed and you only have half the acceleration ability, triple it and you only have one third.
Yes, your friction circle is not as big to the front as to the sides or rear but you don't have enough HP to reach it anyway. If you cannot spin your tires in a straight line at 20 MPH (without dumping the clutch), then you have less than .25G available at 80 MPH. (ok, you don't have gearing to put max HP at 20 MPH but you get my concept)
You can keep your acceleration vector pointed in the right direction at the edge of your traction circle only if you alter your path to a more circular path.
The concept of the article is totally true but if you don't have professional HP/weight levels you cannot keep the vectors pointing the right way by following a parabolic path.
Any corner above 60 MPH in a street based racecar will probably need a compromise between "classic" and "parabolic".
Still it's an excelent article, it made me think hard about exactly what I'm trying to do on the track.
ed
The article is based on a theoretical car that can accelerate at 1G to 225 MPH. Amature level cars simply do not do that. If you can maintain 1G acceleration past the entrance to the outgoing straight it doesn't really matter. However the acceleration you can maintain is directly related to your HP (Power=Mass*Acceleration*Velocity). Double your speed and you only have half the acceleration ability, triple it and you only have one third.
Yes, your friction circle is not as big to the front as to the sides or rear but you don't have enough HP to reach it anyway. If you cannot spin your tires in a straight line at 20 MPH (without dumping the clutch), then you have less than .25G available at 80 MPH. (ok, you don't have gearing to put max HP at 20 MPH but you get my concept)
You can keep your acceleration vector pointed in the right direction at the edge of your traction circle only if you alter your path to a more circular path.
The concept of the article is totally true but if you don't have professional HP/weight levels you cannot keep the vectors pointing the right way by following a parabolic path.
Any corner above 60 MPH in a street based racecar will probably need a compromise between "classic" and "parabolic".
Still it's an excelent article, it made me think hard about exactly what I'm trying to do on the track.
ed
Last edited by edmcguirk; 07-24-04 at 10:41 PM.
#42
Originally Posted by edmcguirk
The article is based on a theoretical car that can accelerate at 1G
Nobody like math? The article is based on a straight forward mathematical model and the rebuttals all seem to be based on "that can't be right". Nobody have a sharp pencil?
Originally Posted by edmcguirk
The concept of the article is totally true but if you don't have professional HP/weight levels you cannot keep the vectors pointing the right way by following a parabolic path.
Anybody actually tried it or maybe even come up with examples where the parabolic line is slower with some reasoning other than "it's not right"?
Last edited by DamonB; 07-25-04 at 10:25 PM.
#44
Originally Posted by edmcguirk
As far as blanket statements, you are right. I shouldn't have said that because any car can get "hard" acceleration if it is going slow enough. The question is still what kind of corner you are talking about in relation to your racecar's ability.
Instead of talking about high HP cars, you should consider how much G's (0.2, 0.5, 0.9 or more) you can pull out of the corner (having also the friction circle in mind) with your car on that specific corner. Surely I take some corners differently, depending on the HP they have. With FD I take T10 on the track we go to with parabolic line, knowing I have enough power to accelerate nicely down the straight. In a 160hp Honda you just dont have enough power to fully utilize the friction circle going in with the parabolic line so I choose the normal line. But this is done automatically, I dont really have to think much about about it....
Sooo... if you dont have to power to backup your full utilization of the friction circle exiting the corner better stick to the classic racing line.
Fangio or Ascari used this parabolic line with great success decades ago.
But then again, they were also using engine to slow down
#45
Originally Posted by edmcguirk
But what happens if at any point you don't have enough HP to max out your friction circle? You are not using your maximum available longitudinal acceleration. If you cannot use your max available longitudinal acceleration then you need to alter your path so that you do. By going a little faster at midpoint you will need more radial acceleration at the expense of your longitudinal acceleration (which you didn't have enough HP to use anyway)
You might not actually need to go all the way back to the circular path but something between that and the parabolic path. A slightly longer path but at a higher speed.
As far as I can see the parabolic path is only fastest when you have enough HP to keep your acceleration maxed to the edge of your traction circle. But I haven't read the article yet.
ed
This is what I had in mind.
Thinking about it, with lower HP car I take that T10 corner as a combination of parabolic and classic racing line - i.e. dive in further with slower speed, then aggresively turn the car and accelerate towards late apex. This keeps me on the edge of the friction circle througout the corner. I was fastest that day for about 0,5sec (on 80sec lap) among 50 cars
#46
Originally Posted by cruiser
I was fastest that day for about 0,5sec (on 80sec lap) among 50 cars
#47
Originally Posted by DamonB
Don't take this the wrong way because I include myself in my statement, but just because you beat everyone doesn't mean you drove the car to the limit of its ability or the limits of the track that day; it just means you were faster than everyone else. There's a big difference.
#48
Originally Posted by adam c
Damon is right. However, if you are faster than everyone else, you are doing something pretty well. Especially when there are 50 others.
Kidding! Kidding!
#49
Originally Posted by DamonB
Don't take this the wrong way because I include myself in my statement, but just because you beat everyone doesn't mean you drove the car to the limit of its ability or the limits of the track that day; it just means you were faster than everyone else. There's a big difference.
I just wanted to point out I had to be doing something better then others and to give myself some credibility over the stuff I talk about