RX-7 TURBO2 White [IMAGE] render
#1
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RX-7 TURBO2 White [IMAGE] render
Ok, here is the all requested t2 white rx7 render. Any suggs or critiques welcome. Download the 1600x1200 version for your desktop here :
1600x1200 Image
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Cheers,
1600x1200 Image
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Cheers,
#2
Damn man, looks good. Are you going to make one with the rims I gave you a link to? If you want my perfect one I can give you pics of all the stuff I want, lol. Would be a hard one though.
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#12
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damn nice work man... I'm with Bonsai on getting them all up on the site. I tried changing the word "white" in the name of the first pic to "red" hoping it would be the large version, but no such luck.
#19
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how about a black one with mesh wheels, lowered a lil bit maraih mode5 front fenders and bomex front and rear bumpers :B
did you do the interior to?
it would be cool to see a kind of race car version.
what kind of modeling did you use to make that?
im making a porshe 911 turbo in 3d studio max using box modeling technique.
did you do the interior to?
it would be cool to see a kind of race car version.
what kind of modeling did you use to make that?
im making a porshe 911 turbo in 3d studio max using box modeling technique.
#20
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Originally posted by darkwaveboi
OMG THAT **** IS SO GOOD...IM IN COMP GRAPHICS AND I COULDNT PULL THAT **** OFF ANYDAY..
how about making an S5
OMG THAT **** IS SO GOOD...IM IN COMP GRAPHICS AND I COULDNT PULL THAT **** OFF ANYDAY..
how about making an S5
#24
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Daryl,
Speaking as a professional in the field:
Your CG looks pretty good. I'd like to offer some tips to get you going. I'm not sure if you are using Maya, Lightwave, or 3dStudio Max, or some other 3d package, but here goes:
1) The car looks too perfect. You should really try to add in some more details (imperfections) to the car. For example, instead of just having the grooves texture map (or is that a displacement map) for the tires, put in another detailed texture that has high frequency imperfections (maybe a noise). Looking at the tire in real life, it will have a lot of microscopic variations in the rubber.
2) The windows are too black. You are probably hiding the fact that no interior modeling is done. I'd make the windows partially transparent which would require some modeling be done inside the car.
3) The turn signal lenses could be done a little better. Try applying a bump map to the lens with some transparency.
Requests:
1) Could you make the 10th Anniversary with white rims and the 10th Anniversary decal on the sides?
Looks cool dude!!
-M
Speaking as a professional in the field:
Your CG looks pretty good. I'd like to offer some tips to get you going. I'm not sure if you are using Maya, Lightwave, or 3dStudio Max, or some other 3d package, but here goes:
1) The car looks too perfect. You should really try to add in some more details (imperfections) to the car. For example, instead of just having the grooves texture map (or is that a displacement map) for the tires, put in another detailed texture that has high frequency imperfections (maybe a noise). Looking at the tire in real life, it will have a lot of microscopic variations in the rubber.
2) The windows are too black. You are probably hiding the fact that no interior modeling is done. I'd make the windows partially transparent which would require some modeling be done inside the car.
3) The turn signal lenses could be done a little better. Try applying a bump map to the lens with some transparency.
Requests:
1) Could you make the 10th Anniversary with white rims and the 10th Anniversary decal on the sides?
Looks cool dude!!
-M
Last edited by TBoost; 10-02-02 at 11:12 PM.