FC3S 3D Model
#476
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1MZFE, I think the model looks great. Sure, you could tweak and tweak and make it perfect but I'm sure you don't have the time. It looks nice as is.
Excellent work man!!
To all those who ask which program he is using, what does it matter? Are you going to spend the countless hours, days, months, years learning the program to do what he has done?
It has been posted numerous times that he is using 3D Studio Max 2008.
I played with Kinetix 3DS Max starting with R2.5 thru 4 and eventually got brainlock and decided it was not for me.
Excellent work man!!
To all those who ask which program he is using, what does it matter? Are you going to spend the countless hours, days, months, years learning the program to do what he has done?
It has been posted numerous times that he is using 3D Studio Max 2008.
I played with Kinetix 3DS Max starting with R2.5 thru 4 and eventually got brainlock and decided it was not for me.
#477
1988 Mazda RX-7 SE
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ONCE AGAIN! Does anyone know the person who's car this is? Or the photographer? I would like to get in touch with them.
And thank you for your comments 7 n 7
And thank you for your comments 7 n 7
#478
Slowpoke
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hey have you thought about getting your 3d model into a racing game?
Alot of people make mods for a game called Rfactor and GTR2, which is a very popular pc racing sim. Alot of peopel do the same thing too, start off with a 3d model and put it in the game.
It would be badass to drive your creation around
this is just to show what people are making in their spare time yadda yadada, all started from 3d modeling
http://www.virtualr.net/
I actually recored my car sounds in hopes it would stir up some ideas on the forums
http://forum.racesimcentral.com/showthread.php?t=323857
Alot of people make mods for a game called Rfactor and GTR2, which is a very popular pc racing sim. Alot of peopel do the same thing too, start off with a 3d model and put it in the game.
It would be badass to drive your creation around
this is just to show what people are making in their spare time yadda yadada, all started from 3d modeling
http://www.virtualr.net/
I actually recored my car sounds in hopes it would stir up some ideas on the forums
http://forum.racesimcentral.com/showthread.php?t=323857
#482
1988 Mazda RX-7 SE
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Those are definately not over 200,000 poly count even, I can literally see the shading in the bumpers, there is no way that even approaches 1 million, let alone the 1.9 I got on mine lol
Now true, mine could be cleaned up to be 800,000 or so if I took off the 2nd turbosmooth iteration, ( dont expect anyone who doesn't know 3ds to get that )
Good luck getting a real-time rendering system capable of that on a system, my dual quad core processor BOXXTECH computer (yes thats 8 processors), takes a whole minute to render out 1 frame with just a simply light tracer on it.
Now when you throw in enviroment, HDRI lighting if the game supports it, your new pixelshader 2.0's for vista, 15 other cars or so on a track, with real-time lighting. It simply ain't going to happen anytime soon.
Sorry to burst your bubble. Just merely pointing out facts. haha
Now true, mine could be cleaned up to be 800,000 or so if I took off the 2nd turbosmooth iteration, ( dont expect anyone who doesn't know 3ds to get that )
Good luck getting a real-time rendering system capable of that on a system, my dual quad core processor BOXXTECH computer (yes thats 8 processors), takes a whole minute to render out 1 frame with just a simply light tracer on it.
Now when you throw in enviroment, HDRI lighting if the game supports it, your new pixelshader 2.0's for vista, 15 other cars or so on a track, with real-time lighting. It simply ain't going to happen anytime soon.
Sorry to burst your bubble. Just merely pointing out facts. haha
#483
great render. everything looks good except the back end where its a little too boxy, but i suppose after you put on the rear wing you dont have to fix it. good job man!
#488
1988 Mazda RX-7 SE
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Pokemon? I think you got something confused... lol
Alright, put the scene largely together, still debating about what more I want to add, but I started UV'ing the scene tonight.
If you wish to know, UV's are essensially how the texture or "color" of an object, wraps around the geometry of your 3D model. Which, you check by throwing on a "checker" pattern, and making sure that every square is, well, a square.
Here's what I got so far:
Alright, put the scene largely together, still debating about what more I want to add, but I started UV'ing the scene tonight.
If you wish to know, UV's are essensially how the texture or "color" of an object, wraps around the geometry of your 3D model. Which, you check by throwing on a "checker" pattern, and making sure that every square is, well, a square.
Here's what I got so far:
#491
1988 Mazda RX-7 SE
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Ideas on what to put as garbage strewn around on the ground:
- Taco Bell cup
- Gum
- Pocket Lint
- Dust
- Rocks
- Little gravel bits
- old rotors out of a 13b
- Old newspaper
- Fire extinguisher
Not all of these ideas are mine, some are from other people - I'm open to any suggestions.
Glad people like it so far, I'll keep going as long as I can. I went out and took pics of my buddies 7 tonight, he just took off his exhaust so I got pics of the whole piece separate from the car, also got interior shots.
Interior I'm not sure I will have completed for this piece of work, but will be for the next one that my 7 appears in. :p
I just got permission to use the background and stage for it, so officially the rest of my production will continue - an extreme thank you goes to eriksseven for his generous contribution to my portfolio.
Updates coming when I get the time available.
- Taco Bell cup
- Gum
- Pocket Lint
- Dust
- Rocks
- Little gravel bits
- old rotors out of a 13b
- Old newspaper
- Fire extinguisher
Not all of these ideas are mine, some are from other people - I'm open to any suggestions.
Glad people like it so far, I'll keep going as long as I can. I went out and took pics of my buddies 7 tonight, he just took off his exhaust so I got pics of the whole piece separate from the car, also got interior shots.
Interior I'm not sure I will have completed for this piece of work, but will be for the next one that my 7 appears in. :p
I just got permission to use the background and stage for it, so officially the rest of my production will continue - an extreme thank you goes to eriksseven for his generous contribution to my portfolio.
Updates coming when I get the time available.
#495
Rammer Jammer
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Those are definately not over 200,000 poly count even, I can literally see the shading in the bumpers, there is no way that even approaches 1 million, let alone the 1.9 I got on mine lol
Now true, mine could be cleaned up to be 800,000 or so if I took off the 2nd turbosmooth iteration, ( dont expect anyone who doesn't know 3ds to get that )
Good luck getting a real-time rendering system capable of that on a system, my dual quad core processor BOXXTECH computer (yes thats 8 processors), takes a whole minute to render out 1 frame with just a simply light tracer on it.
Now when you throw in enviroment, HDRI lighting if the game supports it, your new pixelshader 2.0's for vista, 15 other cars or so on a track, with real-time lighting. It simply ain't going to happen anytime soon.
Sorry to burst your bubble. Just merely pointing out facts. haha
Now true, mine could be cleaned up to be 800,000 or so if I took off the 2nd turbosmooth iteration, ( dont expect anyone who doesn't know 3ds to get that )
Good luck getting a real-time rendering system capable of that on a system, my dual quad core processor BOXXTECH computer (yes thats 8 processors), takes a whole minute to render out 1 frame with just a simply light tracer on it.
Now when you throw in enviroment, HDRI lighting if the game supports it, your new pixelshader 2.0's for vista, 15 other cars or so on a track, with real-time lighting. It simply ain't going to happen anytime soon.
Sorry to burst your bubble. Just merely pointing out facts. haha
#497
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Ok, so he should have said, 8 cores, but it is simpler for the simple mided to just say 8 processors.
For those that are totally lost, he is running 2 quad core processors. Each processor has 4 "cores" which the computer sees as 4 seprate processors.
so 2 x 4 cores = 8 cores.
But the computer just says it is 8 processors as that is how it sees it. and it makes things simpler.
BTW, what speed you running those chips at? overclocked at all? i was able to overclock my E6600 dual core 2.6ghz. to over 3.6ghz relibly (have been running it for over 2 years)
#499
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I have heard of backburner but never used it personally. I have VERY limted experiance with 3d rendering, tried it for awhile then gave up on it when i could not make heads or tails out of autocad.
From what i remember it simulates network rednering on mutiple cores or something like that.
and 2.83 x 8 is not bad at all. still a lot of hourse power.
I was lucky with my chip, i actually have 2 other E6600 computer with only slightly worse MB and other parts and max i can get out of those is 3.2. This chip just happened to work great at 3.6. At first i was going to lower it back down to 3.4 but ended up just leaving it and 2 years later no problems.
From what i remember it simulates network rednering on mutiple cores or something like that.
and 2.83 x 8 is not bad at all. still a lot of hourse power.
I was lucky with my chip, i actually have 2 other E6600 computer with only slightly worse MB and other parts and max i can get out of those is 3.2. This chip just happened to work great at 3.6. At first i was going to lower it back down to 3.4 but ended up just leaving it and 2 years later no problems.
#500
1988 Mazda RX-7 SE
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Yeah, this thing has to last me quite a while, don't got the time to bother to see what I could do with it either.
It makes for a pretty fast render with light tracer for my scene, only takes about a minute. Not bad at all, considering it has to calculate all the shadows.
It makes for a pretty fast render with light tracer for my scene, only takes about a minute. Not bad at all, considering it has to calculate all the shadows.